An efficient system for handling complex game AI in Unreal Engine 5
Unreal Engine’s default character and movement components are designed for high-quality player interactions, but they come with a high computational cost. In our case, the system could only handle about 10 characters simultaneously on low end devices. This was a significant limitation, as our game wanted to support 100+ AI enemies interacting in real-time.
To address this, we developed a custom Unit Manager designed to efficiently handle a large number of AI entities. By optimizing how AI behavior is managed and offloading expensive calculations, we vastly increased the system’s capacity, allowing the game to manage over 100 AI enemies at once with minimal impact on performance.
Optimizations include: